Battleship U.S.S Nevada BB-36 for Poser

Battleship U.S.S Nevada BB-36 for Poser is a highly detailed WWII model figure for the Poser 3D art and animation rendering software. USS Nevada (BB-36), is the second United States Navy ship to be named after the 36th state, and was the lead ship of the two Nevada-class battleships; her sister ship was Oklahoma. Launched in 1914, the Nevada was a leap forward in dreadnought technology; four of her new features would be included on almost every subsequent US battleship: triple gun turrets, oil in place of coal for fuel, geared steam turbines for greater range, and the "all or nothing" armor principle. These features made Nevada the first US Navy "super-dreadnought". Included are the main USS Nevada figure, 3 smart-propped versions of the Anchors (all anchors up, single anchor lowered, and all anchors lowered), and 2 smart-propped O3U Corsair Float-planes. Optionally the Anchors may be left out for replacement by other props (such as the available "easy pose" chains and extra items of that nature available from many sources) as can the Aircraft… Pose-able features (some 70 moving parts in total) include: working Rudder and Propellers, Main and Secondary Gun Turrets that can rotate with Barrels that can elevate independently, working Cargo Cranes, functioning Spot-lights and Gun Directors, and pose-able Aircraft Catapults and Crane.
Manufacturer: TheSchell 3D
SKU: 3968d003
$12.00
Your price: $6.00
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USS Nevada (BB-36), is the second United States Navy ship to be named after the 36th state, and was the lead ship of the two Nevada-class battleships; her sister ship was Oklahoma. Launched in 1914, the Nevada was a leap forward in dreadnought technology; four of her new features would be included on almost every subsequent US battleship: triple gun turrets, oil in place of coal for fuel, geared steam turbines for greater range, and the "all or nothing" armor principle. These features made Nevada the first US Navy "super-dreadnought". Nevada served in both World Wars: during the last few months of World War I, Nevada was based in Bantry Bay, Ireland, to protect the supply convoys that were sailing to and from Great Britain. In World War II, she was one of the battleships trapped when the Japanese attacked Pearl Harbor. She was the only battleship to get underway during the attack, making the ship "the only bright spot in an otherwise dismal and depressing morning" for the United States. Still, she was hit by one torpedo and at least six bombs while steaming away from Battleship Row, forcing her to be beached. Subsequently salvaged and modernized at Puget Sound Navy Yard, Nevada served as a convoy escort in the Atlantic and as a fire-support ship in four amphibious assaults: the Normandy Landings and the invasions of Southern France, Iwo Jima, and Okinawa.

At the end of World War II, the Navy decided that Nevada was too old to be retained, so they assigned her to be a target ship in the atomic experiments that were going to be conducted at Bikini Atoll in July 1946 (Operation Crossroads). After being hit by the blast from the first atomic bomb, Able, she was still afloat but heavily damaged and radioactive. She was decommissioned on 29 August 1946 and sunk during naval gunfire practice on 31 July 1948.

For more on the U.S.S Nevada please go to https://en.wikipedia.org/wiki/USS_Nevada_%28BB-36%29

Included are the main USS Nevada figure, 3 smart-propped versions of the Anchors (all anchors up, single anchor lowered, and all anchors lowered), and 2 smart-propped O3U Corsair Float-planes. Optionally the Anchors may be left out for replacement by other props (such as the available "easy pose" chains and extra items of that nature available from many sources) as can the Aircraft…

Pose-able features (some 70 moving parts in total) include: working Rudder and Propellers, Main and Secondary Gun Turrets that can rotate with Barrels that can elevate independently, working Cargo Cranes, functioning Spot-lights and Gun Directors, and pose-able Aircraft Catapults and Crane.

 

PRODUCT README

U.S.S Nevada (BB-36)
By Christopher D. Schell, Copyright 2015


    USS Nevada (BB-36), the second United States Navy ship to be named after the 36th state, was the lead ship of the two Nevada-class battleships; her sister ship was Oklahoma. Launched in 1914, the Nevada was a leap forward in dreadnought technology; four of her new features would be included on almost every subsequent US battleship: triple gun turrets, oil in place of coal for fuel, geared steam turbines for greater range, and the "all or nothing" armor principle. These features made Nevada the first US Navy "super-dreadnought".

Nevada served in both World Wars: during the last few months of World War I, Nevada was based in Bantry Bay, Ireland, to protect the supply convoys that were sailing to and from Great Britain. In World War II, she was one of the battleships trapped when the Japanese attacked Pearl Harbor. She was the only battleship to get underway during the attack, making the ship "the only bright spot in an otherwise dismal and depressing morning" for the United States. Still, she was hit by one torpedo and at least six bombs while steaming away from Battleship Row, forcing her to be beached. Subsequently salvaged and modernized at Puget Sound Navy Yard, Nevada served as a convoy escort in the Atlantic and as a fire-support ship in four amphibious assaults: the Normandy Landings and the invasions of Southern France, Iwo Jima, and Okinawa.

At the end of World War II, the Navy decided that Nevada was too old to be retained, so they assigned her to be a target ship in the atomic experiments that were going to be conducted at Bikini Atoll in July 1946 (Operation Crossroads). After being hit by the blast from the first atomic bomb, Able, she was still afloat but heavily damaged and radioactive. She was decommissioned on 29 August 1946 and sunk during naval gunfire practice on 31 July 1948.

For more on the U.S.S Nevada please go to https://en.wikipedia.org/wiki/USS_Nevada_%28BB-36%29

*Note: All of this product's content was created by "theschell" (Christopher D. Schell) 
    
   No additional files will be needed to use this product... it is a stand-alone figure!

System Requirements: 

   PC (not tested on Mac) and Daz Studio 2.3 or higher (Fully tested in Poser and is fully functional, though Poser users may have to manually adjust the surface settings to suit their uses!)

Installation: 
   
   Extract the "runtime" folder to Daz > Studio > Content, (or to manually install, copy the contents of the runtime folder into your Daz studio runtime folders, making sure that the geometries folder goes to "runtime > geometries", the libraries folder goes to "runtime > libraries", and the textures folder goes to "runtime > textures". All items in this package must be placed as they appear in the download runtime file! 

   The "readme" folder is outside the runtime structure and may be saved anywhere the user wishes, and the "templates" folder provides templates for users to create their own textures for this item, it may also be placed anywhere the user wishes. Any textures created with this resource or for this model cannot be sold but can be distributed freely as free items, they must be identified as modifications of the original and the original copyright must be maintained!

Usage notes:

1) To load the Nevada in your runtime library in the "Figures" list find the folder marked "Chris's Ships > USS Nevada" and click on the USS Nevada thumbnail to load...

2) To use the Smart-propped Anchors and Aircraft go to your runtime library in the folder marked "Chris's Props > USS Nevada" and click the thumbnails for the items you wish to load... these will load in your scene automatically parented to the ship but can still be individually posed if needed...

3) Some locations have only one joint edited, unused joints/parameters have been hidden and are un-needed, and other locations have had limits applied to represent the mechanical nature of the ship, In your Scene Tree, look for the parameters marked "Elevate, Train, Swing, Spin, and Swivel" to pose the various parts of the ship. Guns, Cranes, Turrets and even the Spotlights and Propellers are pose able in this model!

4) All pose able parts can be found in the scene tree for the skeleton list of the USS Nevada (I've rigged the parts rather than using morphs for better all-round versatility). This includes some 70 moving parts!

5) Poser Users; please be aware that the figure as loaded is optimized for Daz Studio... you may use the Poser-specific Mat files found in "Poses > Chris's Ships > USS Nevada" to adjust the surfaces automatically or manually adjust the surface settings yourself in the materials room for best Poser render effect...

6) Included are the main USS Nevada figure, 3 smart-propped versions of the Anchors (all anchors up, single anchor lowered, and all anchors lowered), and 2 smart-propped O3U Corsair floatplanes. Optionally the Anchors may be left out for replacement by other props (such as the available “easy pose” chains and extra items of that nature available from many sources) as can the Aircraft…

File Lists;

Runtime/Geometries/USS Nevada:

Aircraft1.obj
Aircraft2.obj
Anchors.obj
AnchorandChain.obj
Chains.obj
Nevada.obj

Runtime/Libraries/Character/Chris's Ships/USS Nevada:

USS Nevada BB-36.cr2/png

Runtime/Libraries/Props/Chris's Props/USS Nevada:

Aircraft1.png/pp2
Aircraft2.png/pp2
All Anchors Down.png/pp2
Anchors Up.png/pp2
Single Anchor Down.png/pp2

Runtime/Libraries/Pose/Chris’s Ships/USS Nevada:

Nevada Poser Mats.pz2/png

Runtime/Textures/USS Nevada:

Aircrafttexture.png
BB-36Hulltexture.png
BB-36Lifeboatstexture.png
BB-36Superstructure.png
BB-36Turretstexture.png

Templates:

For all textures listed above, stored outside the runtime and can be saved where ever the user wishes...

Nevadareadmes:

ReadmeUSSNevada.rtf
End User License USS Nevada.rtf

Lastly, a few words...

I would like to thank BeyondVR for his help in figuring out some serious poser related issues with my models, and for his patience and advice while I’ve been learning how all of this 3d stuff works (Plus his ongoing assistance in creating Poser Mat files for my models). I'd also like to thank my good friend Shawn for helping test the models and giving me feed back and encouragement when it was needed. Lastly I'd like to thank everyone else that's had a kind word, bit of advice, or has offered help and resources while I've been working on my library of models... without all the help I've received these models wouldn't have been possible... Thank-you All!

Templates have been included and users may feel free to use these to create new texture maps for my model. Though these maps cannot be sold as paid items, they may be freely distributed so long as no parts of the original model or texture are provided or distributed (please see EULA for usage of models)

PRODUCT USE LICENSE

FOR SCHELL'S ARMOUR WORKS MARKETPLACE ITEMS
GENERAL RESTRICTIONS AND TERMS OF USE: 
It is the Buyer's responsibility to read and understand this license (the "License";). If you are unsure about anything in this License, please send an email to support@poserworld.com before using any Schell's Armour Works files.
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Purchase of the Product from Schell's Armour Works grants the Buyer a limited, non-exclusive, non-transferable license to use the contents of the encapsulating zip file. The Buyer may use the Product commercially in the form of rendered images but may not distribute the Product or any of the Product’s files. The Artist (Author) retains all copyrights to the files. The Buyer shall not copy, modify, reverse compile, or reverse engineer the Product, or sell, sublicense, rent, or transfer the Product to any third party.
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Schell's Armour Works or the Artist may revoke this License upon receipt of information that the Product is being used in violation of any copyright laws or it is shown that the Buyer has violated any of the terms and conditions above. Upon receipt of notice that the Buyer has violated any copyright laws or the terms or conditions of the License, the Buyer shall immediately delete all Product files, both in original and derivative form, contained in the notice. 

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In the event the Buyer is not satisfied with the Product, a refund may be issued based upon Schell's Armour Works's refund policy. Issuing refunds is at the discretion of the Artist and/or the Schell's Armour Works staff. Refunds will be issued only after the Buyer has worked with the Artist to correct the problem. If a refund is issued, the Buyer must delete all copyright protected Product files on his/her computer and any creation that was made using the Product.
 The names; "Legends of Cheledonia", "Cheledonia", "Golem-Mount", "Golem-Knight", "Dalagor", "Orkaine", "Goblina", any other names created for the game "Legends of Cheledonia", and any images there-of are the Intellectual Property of Christopher D. Schell and may not be used, reproduced or re-distributed in any way without express written consent, up to, and including all 3d models there-of! (Origional Game designed and developed by Christopher D. Schell, 2003/04, all rights reserved!) 

NO WARRANTY ON PRODUCT:
THE PRODUCT AND RELATED SERVICES ARE WARRANTED, IF AT ALL, ONLY ACCORDING TO THE EXPRESS TERMS HEREOF. EXCEPT AS WARRANTED HEREIN, Schell's Armour Works HEREBY DISCLAIMS ALL WARRANTIES AND CONDITIONS WITH REGARD TO THE PRODUCT. THE PRODUCT IS LICENSED "AS IS" WITHOUT WARRANTY OF ANY KIND TO CUSTOMER OR ANY THIRD PARTY, INCLUDING, BUT NOT LIMITED TO, ANY EXPRESS OR IMPLIED WARRANTIES OF MERCHANTABILITY OF THE PRODUCT, FITNESS FOR THE BUYER'S PURPOSE OR SYSTEM INTEGRATION; INFORMATIONAL CONTENT OR ACCURACY; NON-INFRINGEMENT; AND TITLE. THE BUYER AGREES THAT ANY EFFORTS BY Schell's Armour Works TO MODIFY ITS GOODS OR SERVICES SHALL NOT BE DEEMED A WAIVER OF THESE LIMITATIONS, AND THAT ANY Schell's Armour Works WARRANTIES SHALL NOT BE DEEMED TO HAVE FAILED OF THEIR ESSENTIAL PURPOSE. THE BUYER FURTHER AGREES THAT Schell's Armour Works SHALL NOT BE LIABLE TO THE BUYER OR ANY THIRD PARTY FOR ANY LOSS OF PROFITS, LOSS OF USE, INTERRUPTION OF BUSINESS, OR ANY DIRECT, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES OF ANY KIND WHETHER UNDER THE LICENSE OR OTHERWISE, EVEN IF Schell's Armour Works WAS ADVISED OF THE POSSIBILITY OF SUCH DAMAGES OR WAS GROSSLY NEGLIGENT. Some jurisdictions may not permit the exclusion or limitation of liability for consequential or incidental damages, and, as such, some portion of the above limitation may not be applicable. In such jurisdictions, Schell's Armour Works’s liability shall be limited to the greatest extent permitted by applicable law. 

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